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Festival GAMERZ |
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PRESENTATION |
6 places - 6 nationalities représented - 50 guest artists Fondation Vasarely, École Supérieure d'Art, Seconde Nature, Bibliothèque Méjanes, Office de Tourisme, Art-cade - Galerie des Grands Bains Douches de la Plaine The association M2F Creations / Lab-GAMERZ and its partners are pleased to present the 12th edition of the festival! During this 12th Edition of GAMERZ Festival, numerous international artists present multimedia art works in six different cultural places from Aix-en-Provence to Marseille from 4th to 13th November and will be playing and hijacking new technological dimensions and development. Focused on digital practices in contemporary creation, the festival will offer a selection of works and installations which are closely related to simulated universes and aesthetic issues of new digital factories. This year's festival will focus on creations that have been currently partially archived or hardly ever been seen, giving an over-view of these new art devices. GAMERZ Festival proposes a free exhibition tour, both recreative and seriously questioning the deep changes at work in our society. Exhibitions, performances, meetings and workshops compose this rich and innovative programme. The festival is organized this year around two problematics:_ Simulated Universe by Ewen Chardronnet (link to the editorial) _ D. Generating by Quentin Destieu (link to the editorial) |
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Exhibition Simulated Universes |
photos : Regina de Miguel
Artistic direction: Ewen Chardronnet Since Minecraft's success five years ago, procedural generation video gaming, in which one can explore huge virtual universes for years without seeing the end of it, seduce and fascinate. Came out during this summer, the spacial simulation game No Man's Sky stands in offering an universe with over 15 quintillions (18 446 744 073 709 551 616) celestial bodies to explore. Bigger than our known universe. What kind of magical algorithm as precise as abstract makes this possible?
Principles of the procedural generation dawned in 1978. But the founding act took place in 1980, when Loren Carpenter, Pixar's founder in the making, presents to the audience the first generated animation of mountain scape. To conceive this first algorithm generated infinite scenery, he used mathematical formulas and the work of Benoît Mandelbrot, the father of fractals. He ends by doing so a decade that shook our relation to what we call reality. The story told in the exhibit starts in 1972. That year, man walks for the last time on the moon and NASA, with the Pioneer 10 program decide to task a primitive computer to explore our solar system's borders – and to vanish in outer space.1972 is also the year Andreï Tarkovski's Solaris hit the screens, telling the story of a brain-planet who creates artifacts on a space station that came to observe it. 1972 is also the year where chileans cyberneticians dream of organizing the socialist society of Salvador Allende with the Cybersyn program. But this is the year who saw the entrance of NASDAQ, the first electronic market of the world. We barely have a grasp of the transformations brought by our world's digitization. In 1978, Philip K. Dick, paranoid and hallucinated sci-fi word construction expert, will foretell the effects of it in a conference in Paris on “how to build an universe that doesn't fall apart two days later” topic. He will then emit the hypothesis that we could live in a computerized simulation. The Matrix ahead of time. This simulation might in fact be the background of postmodern condition, condition of an existence without primary or secondary truth, without any metastory that would found it, where the understanding of what is real is under the tutelage of an algorithm that diffracts itself into infinity in an uncertain world, full of pretence.
Nowadays, algorithms are everywhere. They organize the planning and optimal use of resources, pictures rendering, bio-computerizing, cryptography, stock exchanges, electronic surveillance, target marketing, our behavior on social media... But algorithms are as old as Babylon. If procedural generation video games universes are truly infinite, is there still any enchanted gardens full of immaterial mathematical relics to be found? Or will it be time to encompass the possibility of an end? |
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Collectif RYBN |
ADMXI |
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Špela Petrič | Miha Turšič | Dunja Zupančič | Dragan Živadinov |
Agents non-humains Existing space programmes focus mainly on understanding the farthest of our surroundings and on developing technological solutions, but tend to overlook the importance of non-scientific research of our ex-terrestrial becoming. In response to new conditions, knowledge and technology, we are developing new artistic methodologies to research the subjective, context dependent value of scientific knowledge; to develop artistic entities; to study the human condition in relation to the non-human; and to research art and humanities in outer space. Authors: Špela Petrič, Miha Turšič, Dunja Zupančič, Dragan Živadinov | Collaborators: Slavko Glamočanin, David Pilipovič, Jože Zajec, Miha Tomšič, Maja Murnik, Patrik Ritosa | Thanks: dr. Etienne Tilmans (ESA), Karen O’Flaherty (ESA), Jan van Muijlwijk, Harry Keizer | Production: KSEVT, Zavod Delak | Co-production: Kapelica Gallery | In cooperation with: ESA Redu Centre (B), ESTEC, Noordwijk (NL); M.I.T. Kavli Institute, Cambridge (USA); Dwingeloo Radio Telescope (NL) | Support: Ministry of Culture Rep. of Slovenia, City of Ljubljana, VO-KA. "Informance “Actuator", by Postgravityart |
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Konrad Becker | Felix Stalder |
Painted by Numbers The content is available as a spatial media installation, complemented by both online and offline discursive spaces and imbedded in networked meta-comments. The outcome blends socio-cultural debate and artistic media practice, exhibition and discourse spaces. For more than 15 years, World-Information Institute addresses informational urban environments and the increasing control of all areas of life through algorithms. As part of the international festivals, exhibitions and conferences like World-Information City in Bangalore in 2005, World-Information City Paris (2009), Digital Clouds and Urban Spaces (2013) or Algorithmic Regimes (2015) amongst many others. |
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Regina de Miguel |
Una historia nunca contada desde abajo Nouvelle Science Vague Fiction |
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Bureau d’études | Ewen Chardronnet |
The Laboratory Planet We are the laboratory subjects, but can we somehow regain possession of this immense, autonomous machine that has now taken on a momentum of its own? Can we change the destiny and the choices of this laboratory? The 5th issue of The Laboratory Planet will aim to shed a different light on the current catastrophe. It will notably envisage the devastation of the Earth as being part of the preparation to abandon it in the future, as a symptom of alien capitalism. The term ‘alien’ here refers to someone who leaves behind his/her terrestrial origins to become ‘other’, to adopt other corporal forms and experience other futures. This new ‘alien’ would be the result of the actions of a powerful force which, in the name of humanity’s cosmic destiny, would strive to either redefine evolution, or set itself free from human and non-human co-evolution on Earth by leaving our planet behind and heading off into space. The Laboratory Planet is co-edited by Bureau d'Études (Léonore Bonaccini and Xavier Fourt ) and Ewen Chardronnet. |
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Locus Sonus |
NEW ATLANTIS 2015 |
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1024 Achitecture |
WALKING CUBE The WALKING Cube is the result of a collaborative research exploring physical movement. Authors: |
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Exhibitions D. GENERATED |
photos : Benjamin Gaulon
Artistic direction: Quentin Destieu The aesthetic turning point of "numeric" pieces of art, an ode to digital crafts opposed to prototypes "Today, no one is ever as quickly discredited than when suspected to criticize machines." Researchers an theoreticians have already demonstrated the role of art & science-inspired aesthetics in the service of innovation and industry. But they tend to underestimate the alternative and subversive aesthetic potential of these artistic forms, reducing them to default prototyping. Contrary to American historian Fred Turner’s dearest « makers » movement, in which innovating prototypes are to be eventually re-designed to be mass-made and sold, artists claim a different end to their works. Quentin Destieu |
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Benjamin Gaulon |
ReFunct Modular KindleGlitched * Display Max. Resolution: 800 x 600. Available on Amazon * AbstracTris
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Yannn Leguay |
Stück für Stöcke |
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Yann Leguay | Arnaud Rivière | Jérôme Fino |
Direct Out http://www.phonotopy.org |
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Lucas Abela |
TEMPLE OF DIN B A L L S F O R C A T H U L U F L I P – O F F P I T C H F O R K
Lucas Abela is a participatory sound installation artist whose practice evolved from within the noise music underground. Initially his work revolved around modifying turntables, which he subverted beyond recognition, till the point where it evolved into vibrating shards of glass with his mouth as if they were giant diamond tipped styli. Aurally the result is a wild array of oddly controlled but strangely musical cacophonous noise. As an instrument the glasses simple, original but effective premise became a welcome respite to the overly technically complicated musical performances of our times, quickly becoming a festival favorite, during a decade long touring odyssey that took in 250 cities in 45 countries. http://www.dualplover.com/abela/
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Lucien Gaudion |
ROTOR |
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Reso-nance |
CHIMÈRES ORCHESTRA Reso-nance numérique is a Marseille based artist collective. They create artistic, audio, video, electro-mechanical pieces that interact with their surroundings. Believing that free cultures encourage a re-use of one's technics, to develops a critical point of view and creativity, they share their uses and knowledges through a Wiki website and via LFO, a fablab of La Friche Belle de Mai co-funded with ZINC association. http://reso-nance.org/chimeres-orchestra |
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Tapetronic |
SCRATCHETTE |
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Windows 93 |
WINDOWS 93 Adapted into an installation, Windows 93 offers an immersion in a 90's cyber-café, reflecting it's spaced-out day-dreaming aesthetics- is there a better place to exalt computer science and it's quirks ? |
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Olivier Morvan |
La maison tentaculaire As the legend goes, after the death of her only child and the passing of her husband, son of Winchester Repeating Arms Company© founder, Sarah Winchester became its inheritor by marriage. Then she fell into depression. A psychic told her that she was harassed by the spirits of the fallen during the Conquest of the West, under the Winchester brand bullets. “A 40 days journey in the Silicon Valley early 2016, during which I explored the mansion and its surroundings, allowed me to pick up several kinds of prints: sounds, still and animated pictures, notes and sketches, various items. If this project differs from my previous work by its documentary dimension, it's not strictly a documentary.” This huge mansion, full with spirits, is an empty scene of a drama taking place elsewhere, a fascinating materialization of a psychosis, that brings us to question the relation between physical architectural and mental spaces. The shaping of this project develops this specific approach, distributing in the exhibit's space, haunted, the collected composite matter aiming to build up a blank-filled story, diffracted. Dedicated to the exhibit space, the project's self-titled movie explores through digital tools the possibilities of a non-linear narration. |
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François Lejault |
Répertoire_01 |
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Paul Destieu |
Mouvements pour batterie, d'après Himéra |
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France Cadet |
HoloLeçon n°32 The artist explores the contemporary imagination of cyborgs. Half-robot half-woman, she performs into the shape of a gynoid (a robot that looks like a woman). A cyborg 3D animation of the artist made thanks to a 3D scanner is kneeling on the ground hands tied. Like those fashionable Japanese human faced android, this avatar appears on the screen by successive slices. The sequence of body sections reveals the electronic internal anatomy of this creature, while gradually rebuilding its outer shell. Once materialized, this evanescent pin-up of modern times makes a slow revolution before disappearing again by regular cuts. Those hybrid bio-mechanical bodies naturally artificial by definition, call us to wonder whether machines can have emotions, feelings and sexual needs. |
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Géraud Soulhiol |
Projet Arena Géraud Soulhiol was born in France in 1981. He lives and works in Paris. The backbone of his work is drawing on paper and porcelain, extending to modeling, animation and 3D printing. |
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Luce Moreau |
OPEN STUDIO | Organized nature Invited by Art-cade and Gamerz 12th festival, within the boundaries of Simulated Universes exhibition by curator Ewen Chardronnet, Luce Moreau will present her work in progress and the latest from her long-term project, Organized nature. “In the hive's depth, queens give birth to workers as in turn workers nurture queens. The brood is in fact immortal even though made out of mortal individuals. But today's bee has become a symbol of the exponential degradation of one's natural habitat, of the wilderness health and its gloom future. An apocalyptic scenario, an urban legend mistakenly attributed to Albert Einstein, drains mankind's so-to-be extinction, the same way the bees are endangered right now. An ecological dystopia where the forager is the core, keeper of an unsteady balance, comes and transforms our collective imagination and our infinity representations. Directly opposed to “the natural order of things” Luce Moreau's Organized nature investigates the links between human society and wildlife organizations; is one having the upper hand on the other, but also how they interpenetrate one-another, in behavior as well functioning, while having the same goal, survival. Chimerical modules, space conquest, Company Palace, entomology, utopian architecture, geometry, photographic traps, mechanical breach, political system, camouflage are a huge and indefinite scape of my various approaches to this topic.” |
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Yann Leguay |
Quad Core |
retour au sommaire |
Mathieu Lico |
Lico was born in a dead-hedge, during the last year of the Berrichones independence dreams. Succeeding in the ritual trials ones has to get through in life (Tax reports, driver's licence, and so on...), he discovers himself, while visiting his great aunt, passionate for pastis shrimp breeding. On the spot, nothing will ever be the same... |
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Poborsk |
Poborsk lives in Marseille and has been making music under this moniker since 1999. His music mixes shades of classic "IDM" with synthetic computer funk, depth charge bass drops, steel plated beats and concrete sound manipulation. |
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Lonely Walk |
Lonely Walk's first L.P V.I.H.S was released early 2013, on Satanic Royalty label, and was immediately praised by critics. Late 2015, the group's first collective recording Teen came out on Born Bad Records, recorded at Mikrokosm studio in Lyon. The L.P 's 11 tracks sound like dark, addictive and outraged hypnotic post-punk, tainted with pop and psyche. The lead vocals haunt you with catchphrases you can't miss. To the sound of innocent and joyful children out of the schoo-lyard (Burial Tomb), or to that of Tamara Goukassova's epic violin (War and Blackfish) Lonely Walk embarks you to the end of the world. But not the one you fear. The one you're longing for with your eyes wide open sipping your cheap liquid azote cocktail. |
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Constance Chlore |
When Constance Chlore is called to join the tetrachy, he must marry his superior Maximien's daughter Theodora, and maybe repudiate Helen (if she was his wife indeed) What happened anyway in the most schlagos squats of the Empire, he had time to perfect his drums/synth/vocals solo live show to turn it into an unstoppable war machine. |
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Usé |
Founding member of Headwar, Usé, musician, politician? (label Brique / parti sans cible / accueil froid / radio brique), several wave-punk-tribal-indus colorful projects as Les Morts Vont Bien, Sultan Solitude, christophory, la diarrhée glissante, hache tendre, requiem pour nadine, yvette corner but doucement porno, bourée en pyg, apocalyptica, les jeunes… Unquenchable taste for drums and percussion -even on guitar- efficient songs hammered until exhaustion. |
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Workshop « Scratch ta K7 » avec Tapetronic |
Saturday november 5th from 2p.m. to 5 p.m. |
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Regina de Miguel et Ewen Chardronnet |
Discovery of the Montagne Sainte Victoire Come equipped for walking and cold weather. Sunday, november 6th |
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Workshop « Brutbox and interactivity » with Réso-nance |
Wednesday november 9th from 2 p.m. to 5 p.m. Brutbox is made of sensors that allow persons with disabilities to create music instruments. This device, together with the « Malinette » another pedagogic device developed by Reso-nance numérique, teaches the basics of sensors-actuators mechanisms. |
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Workshop 3D printing and scan |
Saturday, november 12th from 2 p.m. to 5 p.m. The workshop is dedicated to 3D printing as an overview of this present technic's potential and limits. |
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Jean-Paul Ponthot |
When the Art School of Aix-en-Provence was given for vocation to articulate in every sense of the relationship science art and technology, it started first by Art and Cognition conference in 1994 to address the question of creation in the digital field and more particularly in virtual worlds. it is the epistemological question that is asked.Aesthetic issues that followed were never separated from the epistemological field. |
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Ewen Chardronnet |
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Ewen Chardronnet |
Introducing Mojave Epiphany - Ewen Chardronnet In partnership with Alphabetville The book "Mojave Epiphanie" (Inclute, 2016) tells the secret story of the foundation of the American space program. Set between 1935 and 1955, the non-narrative fiction follows the story of the founders of the Jet Propulsion Laboratory, the first space laboratory opened in Los Angeles Pasadena during World War Two. During those years in the Mojave Desert in California, a small group of men and women laid the foundation of the American aerospace. Visionary inventors, they have often been denigrated by their contemporaries and successors, harassed by political power for their libertarian sympathies and communists, criticized for their existential and artistic sensibilities, torn by their personal relationships. For the first time in French, Ewen Chardronnet tells the story of this little-known page of contemporary history, the result of careful investigation and enriched with unpublished archives, mixes politics, science, ecology, art, poetry, sex and occultism. |
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Informations |
EXHIBITION SCHEDULE
EXHBITION SIMULATED UNIVERSES
Fondation Vasarely
EXPOSITIONS D. GENERATED
École supérieure d'Art d'Aix-en-Provence
Seconde Nature
Office de Tourisme
Bibliothèque Méjanes
Art-Cade - Galerie des Grands Bains Douches de la Plaine
PERFORMANCES AND CONCERTS
Friday, november 4th
Saturday, november 5th co-production between M2F Créations - Lab GAMERZ and Seconde Nature
MEETINGS - ROUND TABLES
Saturday, november 5th
Monday, november 7th
Wednesday, november 9th
WORKSHOPS
Saturday, november 5th
Sunday, november 6th
Wednesday, november 9th
Saturday november 12th |
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Team |
Direction: Quentin Destieu - Sylvain Huguet |
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Partners |
The festival is supported by: |
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